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Design of a Library Seating Intelligent Management System Based on Narrowband Internet of Things

2026-04-06 07:24:38 · · #1

Design content

To address the issue of low utilization efficiency of library seats, a smart library seat management system based on narrowband Internet of Things (IoT) was designed. This system uses a microcontroller and pyroelectric infrared sensors to collect the usage status of each library seat in a non-contact, proactive, and real-time manner, and then sends the data to the IoT platform via a narrowband IoT module.

Requirements and Data

1. The seat information acquisition terminal consists of a pyroelectric infrared sensor, a microcontroller, and a narrowband Internet of Things module;

2. Data is transmitted using the Quectel BC95 IoT NB-IoT narrowband IoT module, which features high performance and low power consumption.

3. Select a suitable IoT platform to receive data;

4. Others.

Partial program:

#include "./HAL/key/key.h"

#include "./HAL/delay/delay.h"

/**********************************

Variable definition

**********************************/

uint8_t chiclet_keyboard_num = 0; // Key-value variable

/**********************************

Function definition

**********************************/

/****

Independent key scan function

Return value: key-value pair

*****/

uint8_t Chiclet_Keyboard_Scan(void)

{

if(K1 == 0) // Button K1 is low level

{

delay_us(2000); // 2ms debouncing

if(K1 == 0) //Button K1 is still low, confirming that K1 has been pressed.

{

chiclet_keyboard_num = 1; // Set the key value to 1

}

while(!K1); // An infinite loop, until the user raises their hand and exits.

return chiclet_keyboard_num; // Returns the key value

}

if(K2 == 0) // Button K2 is low level

{

delay_us(2000); // 2ms debouncing

if(K2 == 0) //Button K2 is still low, confirming that K2 has been pressed.

{

chiclet_keyboard_num = 2; // Set the key value to 2

}

while(!K2); // An infinite loop, until the user raises their hand and exits.

return chiclet_keyboard_num; // Returns the key value

}

if(K3 == 0) // Button K3 is low level

{

delay_us(2000); // 2ms debouncing

if(K3 == 0) //Button K3 is still low, confirming that K3 has been pressed.

{

chiclet_keyboard_num = 3; // Set the key value to 3

}

while(!K3); // Infinite while loop, continues until the user raises their hand and exits.

return chiclet_keyboard_num; // Returns the key value

}

return 0;


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